Design and development
- User involvement in early stages of HBCSS development to tailor systems in accord with user profiles
- Stakeholders’ perspectives (users and experts) to create HBCSSs that have value in practice
- Persuasive strategies that are effective at different stages of the persuasion process in achieving behavior (attitude, behavior, compliance) change
- Using persuasive strategies to support activities offline (e.g. to support viewing and downloading mindfulness exercises, to support social support in lifestyle changing programs)
- Persuasive prompts to create engagement and involvement in serious game interventions
- User profiles to identify which persuasive strategies matter most for whom
- Software designs and design approaches for developing HBCSSs
- Discussion or evaluation of development approaches for HBCSSs
Implementation and evaluation
- Usage data to know the dose, duration, time and format of persuasive strategies
- Adequate design for measuring the effect of persuasive strategies on task adherence during usage and long-term effects (fractional factorial designs)
- Frameworks and methodologies to measure A/B/C-Changes (attitude or behavior change, or an act of compliance)
- Profiling personalities and matching them with persuasive strategies
- Multimodal cues and measurement of the effects on adherence and outcomes
- Advanced analytics to predict adherence, and to identify usage patterns and the effects on adherence
- Evaluation of persuasiveness of different HBCSSs (mobile, ubiquitous, ambient technologies), moving towards a checklist for practice