Topics

Design and development

  • User involvement in early stages of HBCSS development to tailor systems in accord with user profiles
  • Stakeholders’ perspectives (users and experts) to create HBCSSs that have value in practice
  • Persuasive strategies that are effective at different stages of the persuasion process in achieving behavior (attitude, behavior, compliance) change
  • Using persuasive strategies to support activities offline (e.g. to support viewing and downloading mindfulness exercises, to support social support in lifestyle changing programs)
  • Persuasive prompts to create engagement and involvement in serious game interventions
  • User profiles to identify which persuasive strategies matter most for whom
  • Software designs and design approaches for developing HBCSSs
  • Discussion or evaluation of development approaches for HBCSSs

Implementation and evaluation

  • Usage data to know the dose, duration, time and format of persuasive strategies
  • Adequate design for measuring the effect of persuasive strategies on task adherence during usage and long-term effects (fractional factorial designs)
  • Frameworks and methodologies to measure A/B/C-Changes (attitude or behavior change, or an act of compliance)
  • Profiling personalities and matching them with persuasive strategies
  • Multimodal cues and measurement of the effects on adherence and outcomes
  • Advanced analytics to predict adherence, and to identify usage patterns and the effects on adherence
  • Evaluation of persuasiveness of different HBCSSs (mobile, ubiquitous, ambient technologies), moving towards a checklist for practice